The Linux Gamers' HOWTO
Peter Jay Salzman
Frédéric Delanoy
Copyright © 2001, 2002 Peter Jay Salzman
Copyright © 2003, 2004 Peter Jay Salzman, Frédéric Delanoy
2004-11-13 v.1.0.6
Abstract
The same questions get asked repeatedly on Linux related mailing lists and news groups. Many of them arise because people don't know as much as they should about how things "work" on Linux, at least, as far as games go. Gaming can be a tough pursuit; it requires knowledge from an incredibly vast range of topics from compilers to libraries to system administration to networking to XFree86 administration ... you get the picture. Every aspect of your computer plays a role in gaming. It's a demanding topic, but this fact is shadowed by the primary goal of gaming: to have fun and blow off some steam.
This document is a stepping stone to get the most common problems resolved and to give people the knowledge to begin thinking intelligently about what is going on with their games. Just as with anything else on Linux, you need to know a little more about what's going on behind the scenes with your system to be able to keep your games healthy or to diagnose and fix them when they're not.
- Table of Contents
- 1. Administra
- 2. Definitions: Types Of Games
- 3. Libraries
- 3.1. What is Glide2?
- 3.2. What is Glide3?
- 3.3. What is OpenGL?
- 3.4. What is Mesa?
- 3.5. What is DRI?
- 3.6. What is GLX?
- 3.7. What is Utah GLX?
- 3.8. What is xlib?
- 3.9. What is a widget set?
- 3.10. What is SDL (Simple DirectMedia Layer)?
- 3.11. What is GGI?
- 3.12. What is SVGAlib? Frame buffer? Console?
- 3.13. What is OpenAL?
- 3.14. What is DirectX?
- 3.15. Clanlib
- 4. XFree86 and You
- 5. Various Topics
- 6. When Bad Things Happen To Good People
- 7. Video Cards
- 8. Sound
- 9. Miscellaneous Problems
- 10. Emulation and Virtual Machines
- 10.1. What is a virtual machine?
- 10.2. Apple 8-bit
- 10.3. DOS
- 10.4. Win16
- 10.5. Win32
- 11. Interpreters
- 11.1. SCUMM Engine (LucasArts)
- 11.2. AGI: Adventure Gaming Interface (Sierra)
- 11.3. SCI: SCript Interpreter or Sierra Creative Interpreter (Sierra)
- 11.4. Infocom Adventures (Infocom, Activision)
- 11.5. Scott Adams Adventures (Adventure International)
- 11.6. Ultima Underworld: The Stygian Abyss (Origin, Blue Sky Productions)
- 11.7. Ultima 7 (Origin, Electronic Arts)
- 11.8. System Shock (Electronic Arts, Origin)
- 12. Websites And Resources
- 12.1. Meta gaming websites
- 12.2. Commercial Linux Game Resources
- 12.3. Other Resources
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